Correctly chosen level design in a game is one of the most crucial and difficult questions that need to be clearly defined during development. One is to have a head full of ideas and the other the ability to transform the ideas into reality, since not every idea can be realized at the moment and not every idea looking good on paper looks good in the game as well.

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For better understanding of how the design works in Moonfall, we compared the game’s level design with the design of genre-related titles Golden Axe,  and Street of Rage 2…

The whole blog article can be found on the official Moonfall website.

Moonfall is on Steam Greenlight!

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We can finally proudly announce that our campaign on Greenlight has just been launched. In honor to his great news we also prepared a whole new gameplay trailer mainly focused on combat and exploring.

If you are interested, you can find our Greenlight page here and if you like our game, we would be grateful for your thump up.

Thank you very much!

We have also launched a new official website, where you can find details about the RPG system, combat, enemies, lore and the overall gameplay. Just click Moonfall – Action RPG and enjoy reading. We hope, you will like the new design and texts.

Moonfall is a hand-painted 2D action RPG set in an industrial gothic world with dark atmosphere. It consists of several open-ended levels, three classes to choose from, many unique active and passive abilities, numerous amount of main and side quests, dozens of weapons and armors and over 60 types of enemies.

Moonfall presents its HUD

One of the most important aspects of every modern game is a head-up display, which most of us know as the acronym HUD. This feature gives players an immediate overview of his health, munitions, map or for example in case of racing games also the position in the race, without having to open a menu and divided the gameplay into pieces. This is particularly true for dynamic and fast games that would be harmed by not having a visible HUD.

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Indicators of life and mana

Given that Moonfall is an action RPG containing various skills, life energy, mana energy and an open-ended level design, it is necessary for players to have everything needed immediately visible during the actual gameplay. Therefore, not only that the game’s HUD contains everything mentioned in the previous sentence, it also shows the buttons which are skills activated by.

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Unlocked skills

On the top left corner there are indicators of health and mana, unlocked skills are located in the middle of the top side and on the top right corner there is a mini-map. Below the mini-map is located a short list of active quests. The HUD is designed the way so it does not prevent a player from a comfortable playing, but on the other hand it is not too small neither.

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Mini-map

Last but not least, the HUD in Moonfall will be able to be turned off, which can be suitable for those who like to make screenshots or to have a bigger challenge.

Moonfall is an action RPG that focuses on both gaming perspectives of the genre, the player’s skill in real-time and increasing the character’s abilities in the game through the ability points designated for the development of the talents and skills. The game’s system  is based on the traditional style of filling an experience indicator after killing enemies and completing quests. The ability points can be assigned into three talents – strength, mind power and agility – while each of them affects different atributes of the game character.

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♦ Strength affects damage dealt by the player, the amount of HP and the rate of HP regeneration

♦ Mind power affects the efficiency of magic attacks. the amount of MP and the rate of MP regeneration

♦Agility affects a chance of the critical strike, the armor value and reduction of critical strikes dealt by the enemies

At the beginning of the game the player have to choose one of three classes, specifically Vanguard, Elemental Engineer and Shadow, while each class has four different active abilities and six supporting abilities, that can be improved further. However, the player cannot unlock the supporting abilities freely, but only after he unlocked the previous abilities related to the specific one he wants to unlock at the moment.

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Loot is a traditional part of every RPG genre and Moonfall is no exception. Loot can be found in the enviroment on the ground, in chests or may drop out of dead enemies. There are several kinds of loot, for example HP potions, mana potions, vials filled with lunarium used as the game’s currency or various kinds of weapons, armours and supporting accessories such as rings and so on. Overall, Moonfall provides more than 80 various items with different statistics.

Moonfall is not designed as a RPG game with deep role-playing roots like for example the Baldur’s Gate series, but the RPG elements in the game are used as a means for enhancing the gameplay and the hack’n‘ slash style of combat. The role-playing and class systems should provide the necessary variability and an opportunity for replayability.