In the coming weeks our blog articles will be focused on the classes in the game, especially their abilities. At the begining you will be able to read the description about them, for example why they are unique or what kinds of weapons they use and below that you will find all active and passive skills of which those passive ones will be also captured on short gifs.

The first class we are going to talk about is the Vanguard, the master of swords and shields. The full blog can be found on the official Moonfall website Moonfall – Game.


A short example of his skill “Shield Bash”


Moonfall has been greenlit!

After several weeks in the Greenlight program we can finaly say it – we have made it! Today was a very special day for us since Moonfall has gained enough votes to be greenlit and thus made its way to Steam. We are absolutely happy and satisfied.

We thank you all for your support, votes, thumbs up, comments, likes, shares, opinions and constructive criticism. We would not make it without you and your possitive attitude towards the game. We all know this is only a beginning and Moonfall has still a long way to go, but we are working hard to be able to bring a product of the highest quality possible.

Thank you all!


Martin Bačo, co-founder of Fishcow Studio, has written a blog article about his dreams – dreams that have been pushing him further since he first thought about them. He has opened his heart and expressed his feelings about hard times during the developmenet of Moonfall and problems that usually occur regarding small indie studios.

Down you can see a smal extract from the whole article which can be found on

I love brawlers, for example Castle Crashers that I often play. I also like the RTS genre, especially the Command & Conquer series. I also like reading, traveling and education. Well, it was during my studies at the university, when I with my friend Martin Horváth, a great programmer, decided to make my own game. To be honest, although I was exciting about this idea, I really didn’t know where to start. I had tried to create some concepts, but none of them was good. The only thing I knew that I would do is a genre – I wanted to make a point-and-click adventure.

Gomo – the first game developed by Fishcow Studio


Removed locations from Moonfall


Development of video games is not a fixed sequence of ideas but a dynamic system, which lives its own life. A skeleton of the process must be set, but then it is just all up to momentary fantasy of the creators that many time re-creates the original ideas and brings entirely new ones as they go along.

Development of Moonfall was no exception and we also had to cut. Today we introduce you to three locations that had to be canceled – Cave, Mountain pass and Farmers’ field.

The whole blog article can be found on the official Moonfall website.