A Small Studio Believing in Its Dreams

Martin Bačo, co-founder of Fishcow Studio, has written a blog article about his dreams – dreams that have been pushing him further since he first thought about them. He has opened his heart and expressed his feelings about hard times during the developmenet of Moonfall and problems that usually occur regarding small indie studios.

Down you can see a smal extract from the whole article which can be found on Bluword.com.

I love brawlers, for example Castle Crashers that I often play. I also like the RTS genre, especially the Command & Conquer series. I also like reading, traveling and education. Well, it was during my studies at the university, when I with my friend Martin Horváth, a great programmer, decided to make my own game. To be honest, although I was exciting about this idea, I really didn’t know where to start. I had tried to create some concepts, but none of them was good. The only thing I knew that I would do is a genre – I wanted to make a point-and-click adventure.

Gomo – the first game developed by Fishcow Studio