Issues of the level design in Moonfall

Correctly chosen level design in a game is one of the most crucial and difficult questions that need to be clearly defined during development. One is to have a head full of ideas and the other the ability to transform the ideas into reality, since not every idea can be realized at the moment and not every idea looking good on paper looks good in the game as well.

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For better understanding of how the design works in Moonfall, we compared the game’s level design with the design of genre-related titles Golden Axe,  and Street of Rage 2…

The whole blog article can be found on the official Moonfall website.