Martin Bačo, co-founder of Fishcow Studio, has written a blog article about his dreams – dreams that have been pushing him further since he first thought about them. He has opened his heart and expressed his feelings about hard times during the developmenet of Moonfall and problems that usually occur regarding small indie studios.

Down you can see a smal extract from the whole article which can be found on

I love brawlers, for example Castle Crashers that I often play. I also like the RTS genre, especially the Command & Conquer series. I also like reading, traveling and education. Well, it was during my studies at the university, when I with my friend Martin Horváth, a great programmer, decided to make my own game. To be honest, although I was exciting about this idea, I really didn’t know where to start. I had tried to create some concepts, but none of them was good. The only thing I knew that I would do is a genre – I wanted to make a point-and-click adventure.

Gomo – the first game developed by Fishcow Studio


Moonfall is on Steam Greenlight!


We can finally proudly announce that our campaign on Greenlight has just been launched. In honor to his great news we also prepared a whole new gameplay trailer mainly focused on combat and exploring.

If you are interested, you can find our Greenlight page here and if you like our game, we would be grateful for your thump up.

Thank you very much!

We have also launched a new official website, where you can find details about the RPG system, combat, enemies, lore and the overall gameplay. Just click Moonfall – Action RPG and enjoy reading. We hope, you will like the new design and texts.

Moonfall is a hand-painted 2D action RPG set in an industrial gothic world with dark atmosphere. It consists of several open-ended levels, three classes to choose from, many unique active and passive abilities, numerous amount of main and side quests, dozens of weapons and armors and over 60 types of enemies.

Fest Anča is an international festival of animated film that has been taking place in Slovakia since 2008 and is considered the most prestigious festival of its kind in our country. Our artist namely Štefan Niktulinec attended with his co-developers this competition last year representing a game Zen Duckies. Their impressive performance had captivated a panel of judges and the audience which resulted in amazing winning the first place. This is evidence of high professionalism, commitment and exceptional abilities of Štefan Niktulinec in his field.


Excellent success was recorded by Michal Harčár, Štefan Niktulinec and Boris Rédli together as a team as well. They attended an event called Bratislava Game Jam, during which young creators presented their little games developed on the ground within 48 hours. Our talents had definitely not lost amongst the others, since they won the main prize with their game Sprout. The Redbull website also ranked this game among the best free games of 2016.

This great news just confirms that although Moonfall is an indie game, it is made by professionals and young talented artists who are undoubtedly destined for a bright future.

The Moonfall team is therefore extremely proud of its employees, who not only that successfully represented themselves and our Fishcow studio, but also proved that if a person applies himself to something and puts his heart into it, one day he will be paid off by a great success.

Congratulations and a big thank you guys, great job!


Štefan Niktulinec sitting at the laptop and laughing (Fest Anča 2016)


Michal Harčár and Štefan Niktulinec in our office working on Moonfall


Sprout – the best game of Bratislava Game Jam 2016


Zen Duckies – the best game of Fest Anča Game Jam 2016

Let’s celebrate with us!

Dear fans and friends of Fishcow,

Today is a special day in Fishcow history that we shall properly celebrate in our office.

Exactly five years ago, we founded our humble studio! Initial reactions from our surroundings were not exactly enthusiastic, there were many sceptics who predicted a miserable failure after just a few weeks, or questioned our dedication and our passion to make games without much of experience. They were right in a certain way, it was very challenging to make our first game, but we were too stubborn to give up. Our stubbornness and passion were our weapons in a fight against all odds, and after 29 months of hard work it finally happened – Gomo was born to become a hero.

Fishcow Birthday!Now it’s been five years and we are still here! We’d like to propose a toast to all the dedicated people who don’t give up on their dreams, and of course, a toast to you, our dear community – without you, we wouldn’t be where we are now!

P.S.: We know we’ve been teasing something for quite some time now and many of you are patiently waiting for the news. Our initial plan was to “reveal the secret” today, however we aren’t yet ready to share the news with you now. We think that you deserve to be presented with the best we can offer – therefore we’ll do the big unveiling in our next blog post. Stay tuned!